Nornimator auf XP
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Aktuellster Beitrag geschrieben von:
Alien
(30.06.2005 16:23)
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Alien
Beiträge: 4.732
Registriert: Okt, 2002
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Nornimator auf XP
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geschrieben am:
14.06.2005 20:43
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Also ich eröffne hier jetzt einen neuen Thread, ansonsten geht die ganze Sache unter im C2 Forum und dem GEL Thread, wo das ja auch absolut nicht hingehört!
Kurz, worum es geht: einige Leute haben auch hier im Forum gemeldet, dass der Nornimator nicht auf XP funktioniert. Leider sind die Fehlermeldungen, die dabei auftauchen alles andere als informativ.
Vadim, der Autor des Nornimators hat hier vorbeigeschaut und hat sich der Sache jetzt angenommen. Momentan scheint die neuste Version zu funktionieren, aber bis jetzt nur von einer Testerin installiert worden zu sein, die allerdings kein C3 installiert hat.
Da ich nicht auf XP spiele und beim Testen nicht helfen kann: Alle, die C3 haben und auf XP installiert, sollen doch bitte mal die neuste Version des Nornimators von Vadim ausprobieren und genau berichten, ob es zu Fehlermeldungen kommt und diese bitte nicht einfach "wegklicken" sondern gleich hier mit posten.
Loide! So ne Gelegenheit werden wir selten wieder kriegen, dass Vadim selber hier reinschaut und den alten Nornimator wieder anfasst!! Wer sich beim Mittesten jetzt nicht beteiligt soll sich in Zukunft nicht drüber beschweren, dass der Nornimator nicht funzt! Jetzt ist die einmalige Gelegenheit, Vadim am Ball zu halten!
So, und nu müssen wir noch zusehen, dass der Downloadlink für das Nornimator Setup zu funktionieren kommt.
GreenReaper, where's that mirrored download?
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AW: Nornimator auf XP
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geschrieben am: 14.06.2005 21:07
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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Okay, I don't get a word of this, but:
Latest version here: http://vadim.ws/tiki-download_file.php?fileId=8
This version has a new installer that installs everything.
Improvements:
No more separate support files.
Includes support for translation, so a German version could be made. Just copy i18n\English.txt, and modify as needed. Then send me the file and I'll include it in the next version.
Note:
My server is currently unstable, so feel free to mirror the file.
Now, known problems:
Bad support for DS, pigments, doesn't start on some XP systems.
My own priority is first to make sure it installs and starts everywhere, so I'll give priority to that. Please report any other problems as I should be able to add a few fixes as well.
The pigments problem will probably be fixed last, as I have some changes to the drawing code in mind. Pigmentation problems might go away with the new code. If they don't then I'll have to look at it again.
For bug reports, please include anything that appears in the log file.
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AW: Nornimator auf XP
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geschrieben am: 14.06.2005 21:46
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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Well, if anybody would be so kind as to send me one... preferably in the appropiate format.
I'd do it myself, but I have no idea of where to get the latest one these days. And maybe somebody has an up to date breeds.txt, which is all I need.
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AW: Nornimator auf XP
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geschrieben am: 14.06.2005 22:16
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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Thanks, got it!
There will be a new installer today with it. Maybe with some actual changes to the program, maybe without, depending on how things go.
BTW, both the installer and the program itself can be translated if you'd like to have support for German.
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AW: Nornimator auf XP
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geschrieben am: 14.06.2005 22:46
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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> I know, I know, I saw it, I got the hint...
Whoops, sorry, completely forgot I said it already :-D
> That's strange, a "Q04j.c16" can't exist as > there are only sprite files up to letter "n"
That must be the support for CA. CA Norns have a few extra body parts, such as independent ears, and something else too I think.
The program doesn't really think much about which game it's dealing with, it just tries to use whatever sprites are available.
Now the body parts being in the wrong position is definitely not good. Will have to do some testing here. BTW, a screenshot of what it looks like could be helpful.
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AW: Nornimator auf XP
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geschrieben am: 15.06.2005 20:23
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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I did some testing here.
I got it to draw Chichi Norns and they looked good. Unfortunately, I seem to have lost my C3 CD, so all I have available is Chichis...
BTW, what's the best Creatures pack with C3? And are there any breeds that don't work for whatever reason?
Status report:
Getting a bit distracted here with real life stuff. Brother bought a color laser printer and I had to set it up. Prints really well!
Next release hopefully will use my new drawing code. Took a look at it recently, and it seems to be a lot better than the stuff in Nornimator (I actually forgot what it was like after so much time), so I'll be trying to make Nornimator use the new code. Should draw faster, and be easier to fix.
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AW: Nornimator auf XP
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geschrieben am: 16.06.2005 00:59
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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Ok, something is majorly messed up indeed.
Meanwhile, I think I found somewhat of a fix. Click options, uncheck "Use image cache". That seems to fix one drawing problem. For some reason with that option enabled it will use the right ATT data, but the wrong images.
Haven't seen the image corruption bug yet. It would be helpful if you could provide exact instructions of how to reproduce it.
And my, the code sure looks scary. I'm *so* glad I write cleaner stuff now :-D It's so bad that I think I might as well rewrite it, because quite a few things are just bizarre.
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AW: Nornimator auf XP
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geschrieben am: 17.06.2005 02:08
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Von:
vadim
Beiträge: 17
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Registriert: Jun, 2005
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Yup, I'm rewriting it! In C# this time.
It's going remarkably well, I made a C16 library in just a few hours. Took me a whole lot longer to manage that in VB, and it looks a lot cleaner as well.
It's going to be a lot cooler this time too. The main components are not bound to a GUI, so in theory you could make webpages that made images on demand or something, if anybody has an use for that 
It's finally going to have animation too.
Next step: ATT library. And after that, a primitive version of the existing program.
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